Tuesday, January 22, 2013

Humans of Tyria

Humans are the most basic playable race of most MMORPGs, and the only playable character in the original Guild Wars. Their hometown in is Divinity's Reach, Kryta, on the upper left corner of the world map, next to Maguuma Wastes, and above the Sea of Sorrows.

Their religion is the belief of the Six Gods: Dwayna, the goddess of healing, air, and life; Balthazar, the god of war, fire, and courage; Melandru, the goddess of nature, earth, and growth; Lyssa, the twin goddesses of beauty, water and illusion; Grenth, the god of darkness, death, and ice; and Kormir, the goddess of order, spirit, and truth. 




The human government is a hereditary monarchy with ministers that represent all the human nationalities. At the top of the government is the queen, with her personal elite royal guards, the Shining Blade. Under the queen, is the ministers and representatives. The human army is mostly composed of the Seraph, a police force that protects the humans throughout Tyria. The Ministry Guards are support and protects the interests of ministers.

Humanity has declined since the end of the original Guild Wars, due to the war against the Charr and King Adelbern's madness, which turned the whole city of Ascalon into ghost/spirits. The humans are now fighting against the centaurs. Many bandits still exist, but many people would die to save their hometown and their queen.





Summary from Guild Wars 2 wiki

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