Thursday, February 14, 2013

Sylvari - Talking Tree People

Sylvari, children of the Pale Tree, with the knowledge of Ventari's Tablet, which were the basic guildlines to life for the Sylvari. The Pale Tree was a seed planted by a human named Ronan and raised by a centaur named Ventari over 250 years before the events of Guild Wars 2. The home of the Sylvari is The Grove, located in western Maguuma, under Kryta and next to the Maguuma Waste.


Ventari's Tablet states that:
I. Live life well and fully, and waste nothing.
II. Do not fear difficulty. Hard ground makes stronger roots.
III. The only lasting peace is the peace within your own soul.
IV. All things have a right to grow. The blossom is brother to the weed.
V. Never leave a wrong to ripen into evil or sorrow.
VI. Act with wisdom, but act.
VII. From the smallest blade of grass to the highest mountain, where life goes--so, too, should you.

Though the Sylvari does not have a government, they are guided by the Pale Tree and the Dream. The Dream connects the Sylvari to the Pale Tree,and to other Sylvari born from the Pale Tree, not physically but mentally. The Dream is also what drives the Sylvari to do what they want to do, based on their experience in the Dream. The Pale Tree guides the Sylvari to achieve their Dream, though the Dream is interpreted by the Sylvari themselves.

Though all Sylvari from the Pale Tree have the Dream, not all of them believes in it. The Soundless are Sylvari that cut themselves from the Dream. Just as there is hope and faith in the Dream, there is a counterpart called the Nightmare. The Nightmare Court is consist of Sylvari that believe in the Nightmare. Similar to the Charr, where the Flame Legion is fighting with the other three legions, the conflicts between the Nightmare Court and the Sylvari who belives in the Dream rages on.



Info from Guild Wars 2 Wiki

Best conversation between NPCs in The Grove: source
Sylvari: "Your golem is strange. Was strange, rather."
Asura: "You drove it away, you know that? I've never seen a golem run that fast."
Sylvari: "I just wanted to ask it a few questions."
Asura: "Yeah, I know. You guys are full of them."
Sylvari: "Oh yes, what it's like to be a golem? Does it dream? Does it have a family?"
Asura: "That was the last straw you know.After that question about turtles in the desert, you asked it about its mother."
Sylvari: "So?"
Asura: "It doesn't have a mother. It's a golem. You crossed its circuits. I don't know how you did it, but you weirded out MY golem!"
Sylvari: "So, you are the mother? Or the father?"
Asura: "What? Well, I-I guess I...Oh no, you're not getting in my head. You just stand there and help me monitor the gate."
Asura: "Am I the mother? Blazing braces, this is what I get for working with the tree children."

Friday, February 8, 2013

Charr - The Lean, Mean Killing Machine

Charr - your everyday cat, but with more killing and half a body bigger than your average humans. Raised as warriors from birth, the main city of the Charr is the Black Citadel, locating at eastern Tyria.


Did you ask what kind of religion they have? 'What is religion? Is it edible?' No, really, they have abandoned the believes of religion and thrive to built their machines of steel.

Their government is made of five tiers. At the top of the food chain is the Khan-Ur, the commander of all Charr, with four High Legions under him. The four legions are : the Blood Legion, the Iron Legion, the Ash Legion, and the outcasts that relies on magic, the Flame Legion. Commanding the legions are the tribunes, with no more than 10 in each legion. Below the tribunes are centurions, who oversees the squadrons of warbands, a small squad made of no more than 5 Charr. Leading those warbands are legionnaires, and the lowest ones are the ones without a warband and no respect are the gladium. Poor them.

The most famous history of Charr is probably the great curse that turned Ascalon City in a gigantic ruin with all of its residents turned into ghosts. In 1090 AE, the Charr conquered every human city in the area, except for Ascalon City. They charged into Ascalon City without any problems due to the collapes of the Great Northern Wall. King Adelbern knew that they(the ascalonians) could not win against the Charr, and casted a curse with his magic sword Magdaer, the Foefire. The Foefire turned every human in Ascalon into ghosts, seeking revenge on the Charr.



Info from Guild Wars 2 Wiki

Fun Fact: The Black Citadel is built on the ruins of one of Ascalon's capitals, Rin. The ruins of Rin can been seen south west of the Black Citadel.